It is widely agreed that “Quality Matters” when it comes to online course development. While many excellent rubrics and models have emerged in recent years to support quality in online learning, implementing these models is not always as straightforward as it seems. With the growing practice of Universal Design for Learning and, in certain jurisdictions, the roll out of accessibility compliance requirements, additional elements of review have become critical. How can quality assurance be carried out effectively in contexts where multiple players such as faculty/instructors, instructional designers, multimedia developers and more are involved in the creation and delivery of online courses?
This presentation will offer insights into how the Digital Education Strategies team at The G. Raymond Chang School of Continuing Education, Ryerson University, has risen to the challenge of quality assurance in a dynamic team environment that produces up to 30 courses per semester. The team’s Quality Assurance/Quality Control process will be shared, including roles and responsibilities and strategies for ensuring as effective practice as possible. By the end of the session, participants will be able to identify possible strategies for supporting quality assurance in their own institutions’ online courses and how to assist all team members in optimal fulfillment of their roles.
Of Interest to: Online and distance education, Post-secondary education, Instructional designers, Educational technologists, Administrators
In 2011, a course design pilot project was started for Athabasca University courses in the School of Computing and Information Systems (SCIS), building on a development pilot initiated after a program review. The goal was to share an understanding of theory and effective practice for online learning and to develop guidelines to facilitate creative design and solution finding. At that time all SCIS courses were developed using one HTML design template. Initial changes were made to give each course its own visual identity and add course-specific resources. The next level of the design pilot looked for more effective ways to present content in the form of learning activities.
In 2013, a formative evaluation was undertaken of the content and presentation of courses and of the design process, with the goal of informing improvements in both courses and process. Each faculty member who participated in the pilot provided his perspective on design choices made to engage students in an online learning environment. The coordinator and course author, Terry Taylor, who was interviewed for this study, used some particularly innovative ways to convey content, and the evaluation team wished to know more about his approach to motivating learners. He was interviewed about his design strategies for online courses to support learner motivation. The results presented here shed light on his successful design process. The intended audience is learning designers and faculty designing online courses.
Of Interest to: Online and distance education, Post-secondary education, Instructional designers, Researchers
The Faculty of Kinesiology at the University of Regina offered two blended courses as a pilot. Up to 50 per cent of the course was done face-to-face in the classroom and the remaining time was done online in an LMS. There were two reasons for the pilot: 1) to test the notion that blended learning equals improved learning as compared to face-to-face alone; and 2) more efficient use of classroom space where the face-to-face component of both classes was taught using only one classroom, essentially halving the classroom usage. This process is being repeated for two more courses in Winter 2014. If this works, it could be scaled up to help alleviate classroom pressures on campus.
Since all four blended courses were also developed and delivered fully online, ongoing research has compared the effectiveness of each delivery mode. Some factors that will be considered in the research include but are not limited to: 1) student academic performance—assignment and final grades, assignment completion rates and retention; 2) student and instructor satisfaction or perception; 3) level of student support for each delivery mode (instructor and other support); 4) student profiles in each mode of delivery which could factor into this; 5) costs and time spent on designing and delivering/teaching each delivery mode; 6) and a detailed description of what constitutes each mode of delivery (how each course is designed and taught). The presentation will provide some preliminary research results.
Of Interest to: Online and distance education, Post-secondary education, Instructional designers, Researchers, Administrators
The training of healthcare professionals has traditionally been based on substantial direct student–patient contact. Effective practitioners need to be able to apply reasoning skills gained from exposure to a variety of cases in order to develop diagnostic and therapeutic accuracy.
Virtual patients can provide students with a reliable, safe and replicable environment to practice diagnostic skills and develop clinical reasoning. In particular, virtual patients have demonstrated their use in healthcare teaching, learning and assessment and throughout a wide range of designs for learning.
While virtual patients are a useful component of healthcare education, they are seldom affordable. The range of virtual patients being produced is limited, with many essentially automated versions of problem-based learning (PBL) cases. These cases only proceed in a single direction, which prevents users from tracking down ‘wrong paths’ by immediate correction. This inflexibility limits the development of clinical reasoning, and is both unrealistic and unengaging. In real life there are often several ways to tackle a problem, but such multiple route scenarios can be very time consuming to model.
This presentation will demonstrate how UNBC is employing open source platform OpenLabyrinth https://github.com/olab/Open-Labyrinth/wiki to build online virtual patients. The development methods employ visual thinking and concept mapping techniques that are accessible, yet flexible enough to simulate real clinical decisions through non-linear pathways.
Of Interest to: Online and distance education, Post-secondary education, K-12 educators, Instructional designers, Educational technologists
For many years, JIBC has been guided by an applied learning model that has resulted in a healthy use of simulations, exercises and role-plays in the design and delivery of its programs. However, when learning technology is thrown into mix it presents certain challenges to maintaining an experiential learning environment since many mainstream technologies (e.g., LMSes) are better suited to delivering content-driven courses characteristic of more traditional university programs. At JIBC, this challenge is compounded by a highly focused institutional mandate, coupled with a less traditional student body whose learning experiences transverse institutional, workplace and simulated places. This presentation will discuss findings from a JIBC student use of technology study that looked at formal and informal uses of technology, and how this informs (and doesn’t inform) learning technologies and innovation at our institution.
Of Interest to: Online and distance education, Post-secondary education, Researchers, Educational technologists, Administrators
Educational culture develops within a framework of learning. This is created through agreed-upon rules between teacher, learner and content. In this workshop, participants will examine both the framework and the experiences that inform the rules through a Learning Circle—a method of cooperative, oral reflection. Learning Circles are a way of sharing history, knowledge and decision making. The Learning Circle process changes the emphasis from teaching and coaching to encouraging flexible learning and finding answers from within one’s own lived experience. A Learning Circle is central to the notion of scholarly practice as it is based on inquiry and reflection. Through the experiential nature of a Learning Circle, there is an opportunity to allow patterns, themes and deep questions to surface about the practice of teaching and learning. It is within this space that innovation and creativity lies. Participants will be invited to consider the basis of their opinions and discover insights about their own practice. Christina and Dian have used Learning Circles extensively as a means of inquiry and exploration. The workshop will be limited to 25 participants.
Of Interest to: Online and distance education, Post-secondary education, K-12 educators, Instructional designers, Researchers, Educational technologists, Administrators
Amidst all the chaos of day-to-day life within your education career, what CNIE activities can (or could) we do for you?
We will examine a survey done to determine numerous demographic details to describe your type of employment, language preference, geographic region, etc. We hope to learn whether your professional interest is in K-12 or post secondary; if post secondary, would that be University, College, Cégep, other? Is your educational modality distance, face-to-face, online or a blend of these?
We hope to have the results of a membership survey that captures: (1) your interests in response to a broad range of questions, (2) input from Board members, and (3) a survey of other organizations similar to CNIE.
The session will close with some discussion on recent website activities and seek your input on future web focus.
Driving this kind of investigation is our commitment to maintaining a growing and active membership.
Of Interest to: Online and distance education, Post-secondary education, K-12 educators, Instructional designers, Researchers, Educational technologists, Administrators
The Math Coach program provides help with mathematics using online coaching. In the program, communication using text-based CMC with additional whiteboard capacity is used. Students range from sixth to ninth year of compulsory school, and upper secondary school (aged 12–19). Coaches are enrolled from students at teacher training colleges. Stenbom et al. (2012) introduced a framework for analyzing online coaching, the Relationship of Inquiry. That framework is a modification of the well-researched and verified theoretical framework the online Community of Inquiry (Garrison et al., 2000, 2001). Survey data and transcript analysis indicates that emotional presence is a natural part of a four-element framework for analysis of one-to-one online coaching. Abbreviations, special words and symbols, such as emoticons, are used regularly as an instrument to enhance the visibility between the coach and coachee. It serves as a replacement for face-to-face non-verbal communication. Also, sharing of emotions and moods between two individuals as people and about the coaching activity are common.
This presentation will review the proposed framework for online coaching consisting of cognitive, social, teaching and emotional presence. A special focus will be on the role emotion may play in such environments. Beyond discussion of theory, implications for practice and training of online coaches will be discussed in an interactive session with guided dialogue.
Of Interest to: Online and distance education, Post-secondary education, K-12 educators, Instructional designers, Researchers, Educational technologists
The article reports progress concerning the design of a computer-assisted simulation training (CAST) platform for developing decision making skills in police students. The overarching aim is to outline a theoretical framework for the design of computer-assisted simulation training to facilitate police students’ development of search techniques in complex interactions within the built environment, learning to apply and perform the five “quick peek” techniques for information gathering and subsequent risk evaluation. The article draws on Luckin’s Ecology of Resources model of learner context informed with perspectives on reflective thinking from Dewey and Schön. The article discusses design issues within the Ecology of Resources model applied on CAST for complex police situations.
Of Interest to: Instructional designers, Researchers, Educational technologists